![shoshone civ 5 shoshone civ 5](https://i.ytimg.com/vi/UsYc3haUei8/maxresdefault.jpg)
So be sure you maximize your chances for a healthy city! This means moving next to fresh water (+2 health) if you can, and away from jungles and towards forests. In most OCC games, city size is limited only by health (we’ll get into why happiness isn’t a problem later). Health: probably the most important aspect to an OCC game, it determines how large your city can grow. There are three key areas an OCC player needs to pay attention to in order to become a significant threat to the AI: health, wonders, and great people. But before we move into too many aspects of the early game, I’d like to cover the key game elements to winning the OCC game. Probably the most important part of the game for an OCC player is the early game, because it determines how many wonders will be built, and how quickly Great People will start accumulating. Its your game, have fun with it.Ĭhoose your Civ wisely, because it makes a big difference in this game! As will be mentioned later, health, wonders and great people are key aspects to an OCC game, so I usually pick a Civ with combinations that will help me out in those areas (expansive, philosophical, industrious.) I usually forgo a financial Civ because cottage spamming isn’t really a viable option for this game, you just don’t have the space. Because you are permanently allied with another player, the Cultural victory option becomes available (3 cities with legendary culture) and the Diplomatic and Time victories also become more easily attainable. Update: if you want to play with the Permanent Alliance option on, it allows more variety in an OCC game. Also, I usually uncheck the Time and Diplomatic victories as well, since the AI players can expand, they usually gain more points than the human player with one city can. A culture win is impossible for a human player on an OCC game, so I usually uncheck that box (note to Firaxis, might want to change that). It will probably be a good idea to change the normal victory conditions. It guarantees you a few good resources on your start.
![shoshone civ 5 shoshone civ 5](http://www.dos486.com/civ5/bnwx3/goshute.jpg)
If you’re feeling brave, go right ahead, but I usually start on a Tiny Pangaea map with 3 Civs. Since resources are spread out more on larger maps, they’re naturally harder to play a OCC game on.
![shoshone civ 5 shoshone civ 5](https://i.ytimg.com/vi/FnDTi19arYM/maxresdefault.jpg)
So be sure you start in a good place, because that’s the one and only city you’re going to get! You can’t switch cities even if you capture a nice one from a rival, and cities that culture flip automatically get razed. Note: while the descriptive text says one city at a time, this is misleading, its one city forever. To begin a One City Challenge game you need to go to the custom game menu and check the box marked One City Challenge. Sound hard? Well maybe… The good news is the limits on two national wonders per city are lifted, as are the limits on wonders that require a certain number of building as prerequisites (except monasteries for some reason). The computer players can (and do) build as many cities as they want. forumlist td.forum_title a.Having played the One City Challenge a few times now I’ve realized that its one of the most exciting ways to play Civ IV, so I decided to write a short article to get people interested.įor those of you who are unfamiliar with it, the One City Challenge (or OCC for short) limits the human player to only one city. * Forum formatting (by -Algorithm & -Splaka) */īackground: url(/images/4/4e/Forum_new.gif) center left no-repeat * Giving headers and TOC a little extra space */ * Mark redirects in Special:Allpages and Special:Watchlist */ * Font url('/load.php?articles=MediaWiki:Base.css|MediaWiki:Otaku.css|MediaWiki:Wiki_Staff.css|MediaWiki:Navbox.css|MediaWiki:Portal.css&only=styles&mode=articles&action=purge') /***** CSS placed here will be applied to all skins on the entire site.